This website is mainly the table of contents for my open source programming and media creation hobbies, but you will also find other blog type stuff here too. The links below will take you to the documentation for my projects, as well to external media content hosting services.
An HTML5 based, Tux themed side scrolling coin collection game with player-influenced random level generation. Downloads for Windows and Linux are available.
Legend of Hondo
An overwhelming development project to make a single player pirate themed adventure using the SWGEmu server and the Star Wars Galaxies game client. This is the third version of my SWGEmu server projects and the second to be released to the public; See my Legend of Hondo Classic repo and my commits to the Tarkin and Tarkin II repos if you’re interested in my older SWGEmu mods and documentation. Note that Legend of Hondo is based on the September 2016 version of the SWGEmu codebase, meaning much of the LUA and C++ is not directly compatible with the current version of SWGEmu.
A total conversion mod of SuperTux 0.3.3 that I made for my kids for Christmas in 2013. If you’re unfamiliar with SuperTux, it’s a Mario-like side scrolling game. This version of Rescue Girlies in not entirely the same as the one I gave my children; I modified it to be fully GPL compliant by replacing some proprietary sounds, voices, images, and music with content that I created.
Loop Dipole and the Chaoties
The original I had idea with this game was, “go fast and have fun getting there”, but I was never quite able to get it to the point where it was fun to play. I created it using Blender Game Engine 2.69 and while it is not complete, it is a pretty decent example of how to make something using BGE. I hope to take another crack at this concept in the future, but as a 2D mission-based game rather than an open world 3D one.
Other Previous Projects
For a look at my other misc programming related projects, check out my repositories page. When it comes to writing, graphics, photos, foley, music, and so on, I used to host all that stuff on a Wordpress blog, but I have consolidated my activities down to just this site. Over time, I’ll convert my writing to Markdown pages in the Semi-Nerdly GitHub repo and list them by category in the Blog section of this page. For now, the links above as well as this link to my blog on Wordpress.com will cover everything.
- Google Drive: Development files such as graphics (GIMP/Blender/etc), virtual machines, music files, screenshots, etc, as well as software release packages. Lots of misc stuff in my dev dumping grounds!
- Soundcloud: I hesistate to call what I create music, but I have been puttering with music tracking since the late 1990s. I mainly use SunVox now, but I have used Impulse Tracker, Mad Tracker, Rebirth, and Reason over the years.
Here are my posts, both old and new, about topics that range from poetry to guides on making mods for computer games. The most recent posts are featured on this page, while the rest can be found by clicking the “More Subject…” link. It will take me a while for me convert my old html posts into markdown, but every category directory does have a text file of each post I made on my Wordpress.com blog. Eventually I’ll also pull in the interesting bits of content from even older versions of my website.
Please note that each of my development repositories have their own detailed documentation as well.
Candyland Complete - Merry Christmas!: After adding and modifying around 50 tiles on the sprite sheet over the course of a week, applying to the 2013 Rescue Girlies art everything I have since learned, Candyland in RocketTux is now complete!
Download and Play Like a Normal Program!: Yup, you no longer need a master’s degree in Compu Fu to play the game! How about that, eh? :) Thanks to the mighty kind folks who created Node JS, I was able to package the open source Chromium web browser along with the game, allowing it function like any other Windows or Linux program…
That Time I Made a Pear Into an Outhouse: Gleefully I went about creating the pear outhouse in GIMP, starting with a picture of a pear we had in our cupboard and working on it until it looked…
Legend of Hondo / Star Wars Galaxies
**Mos Espa Tour - My Hondo Housing System Layout **: A couple weeks ago I took some time to build my modded layout for Mos Espa. Given how difficult LoH is to setup, I figured I would make a simple video tour…
Legend of Hondo is Playable Solo Again: Given that I just don’t have the time nor do I have the inclination to constantly revisit content that I have already completed for my project, because the upstream folks felt the need to change fundamental aspects of their project, I locked the version of SWGEmu that Legend of Hondo is based on…
- About Rescue Girlies: All about the game I created for my girls in 2013! This is a link to game repository on GitHub, which has all the details about the game…
The World Needs Not More Space Games!: So after doing roughly three seconds of research on the matter, I determined beyond a shadow of a doubt that indeed, the universe does not need yet another space game.
Making a Button with GIMP: Public domain and other open artwork is a wonderful resource, but the crux of the issue with downloading art from the Internet is that you just can’t be certain that the person who posted the art actually has the rights to distribute it…
Wordpress.com Now 57% More Expensive!: Worpress.com Personal has skyrocketed in price from $35.88 to $48.00 plus an additional $15 for the domain name that is no longer included. So $63 annually for what was $35.88 just a couple months ago. All prices in Canadian dollars…
New Keycaps for My Keyboard: Of all the “Human Interface Devices” in the computing world, the keyboard is the most important and personal. Here’s how I made mine a little better…
Misc Game Mods
Solozeroth: I don’t ask for much and to be honest, the main reason I do computer based hobbies is because it’s as close to free as creative endeavors can get. I’ve always wanted to take up kayaking, but that’s far from free, let me tell….
SuperCombiner: I don’t ask for much and to be honest, the main reason I do computer based hobbies is because it’s as close to free as creative endeavors can get. I’ve always wanted to take up kayaking, but that’s far from free, let me tell…